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2026.07.28

Minor Update - 07-28-2026 · July 28, 2026

Heroes

Riposte
  • Riposte base stun duration increased from 0.6s to 0.8s
  • Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Rising Ram
  • Rising Ram T3 reduced from 8% Max Health to 7%
Ava
  • Ava T2 reduced from +45% Move Speed to +40%
  • Ava T3 reduced from +20% damage amp to +18%
Shining Wonder
  • Shining Wonder radius increased from 16.5m to 17.5m
  • Shining Wonder damage increased by 10%
  • Shining Wonder buffer duration increased from 3s to 3.25s
  • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Call Bell
  • Call Bell Charge Time increased from 6s to 7s
Doorway
  • Doorway duration reduced from 20s to 15s
  • Doorway T1 duration increased from +15s to +20s
  • Doorway T3 range reduced from +45m to +40m
Luggage Cart
  • Luggage Cart damage reduced from 80 to 60
  • Luggage Cart T1 increased from +60 Damage to +80
  • Luggage Cart range reduced from 25m to 20m
  • Luggage Cart T2 increased from +20m Cast Range to +25m
Rend
  • Rend spirit scaling reduced from 1.8 to 1.7
  • Rend T3 silence duration reduced from 2.3s to 2s
Singularity
  • Singularity cooldown reduced from 265s to 250s
Sleep Dagger
  • Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
  • Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
  • Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
  • Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
Fixation
  • Fixation T3 reduced from +0.14 per Stack to +0.11
  • Fixation T3 now also scales with Weapon Damage (0.0003)
Stone Form
  • Stone Form T3 spirit scaling reduced from +1.7 to +1.5
Frozen Shelter
  • Frozen Shelter cooldown reduced from 195s to 185s
Life Drain
  • Life Drain changed from 75% Damage to Heal to 100%
  • Life Drain DPS reduced to provide the same effective heal as before but with less DPS
Malice
  • Malice Damage amplification reduced from 8% to 7%
  • Malice T3 increased from +7% Damage Amp to +8%
Sanguine Retreat
  • Sanguine Retreat recast time increased from 3.5s to 4s
  • Sanguine Retreat T3 cast range increased from +3m to +4m
Fire Scarabs
  • Fire Scarabs duration reduced from 7s to 5s
  • Fire Scarabs T2 reduced from +2 Charges to +1 Charge
  • Fire Scarabs T2 now also increases duration by 2s
Dust Devil
  • Dust Devil T3 no longer increases Lift Duration by +0.3s
Djinn's Mark
  • Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Burrow
  • Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
Combo
  • Combo now lets you cast items while using it
Rallying Charge
  • Rallying Charge cooldown reduced from 220s to 210s
Flying Cloak
  • Flying Cloak T3 reduced from -11s Cooldown to -10s
Affliction
  • Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
  • Stamina regen increased from 5.5s to 6s
Killing Blow
  • Killing Blow recast window reduced from 20s to 16s
  • Gun falloff range reduced from 20m->46m to 17m→42m
Slam Fire
  • Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Lycan Curse
  • Lycan Curse precast time increased from 0.2 to 0.3
  • Lycan Curse precast movespeed reduced from 7.6m to 2.5m
  • Lycan Curse T1 reduced from +20% Resists to +15%
  • Sprint speed reduced from 1.5m to 1m
  • Bullet falloff range reduced from 20m-51m to 18m-47m
Ira Domini
  • Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
  • Ira Domini blessed stakes damage increased from 100 to 115
Splatter
  • Splatter damage reduced from 70 to 55
  • Splatter spirit ratio reduced from 0.8 to 0.7
  • Splatter base bounce count increased from 1 to 2
  • Splatter T3 bounce count reduced from +2 to +1
The Cube
  • The Cube T3 reduced from -25s Cooldown to -20s
Puddle Punch
  • Puddle Punch slow duration reduced from 4s to 3s
  • Puddle Punch slow increased from -20% to -30%
  • Puddle Punch cooldown reduced from 24s to 21s
Goo Ball
  • Goo Ball T2 increased from +10% Resists to +20%
Flying Slash
  • Flying Slash T2 reduced from +40 Spirit Power to +35
  • Flying Slash T3 charges from +2 to +1
  • Flying Slash T3 Charge Time increased from 4s to 5s

Items

  • Max stacks stun duration increased from 0.5s to 0.75s
  • Bullet Resist reduction increased from -4% to -5% per stack
  • No longer has -14% Damage Output innate
  • Now applies a -25% Damage Output debuff for the 3.25s duration
  • Spirit power increased from +35 to +40
  • Now has a 0.5s post-cast time
  • No longer grants +5% Fire Rate
  • Cooldown increased from 35s to 30s + the cooldown of the imbued ability
  • Cooldown increased from 35s to 37s
  • Now has +10% Bullet Lifesteal as an innate
  • Active now grants +1m Move Speed
  • Active removes move speed penalty when shooting (like Fleetfoot)
  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
  • Cooldown reduced from 9s to 8s
  • Spirit scaling reduced from 1.2 to 0.9
  • Heal per boon increased from 0.32 to 0.5
  • No longer grants +17% Debuff Resist innate bonus
  • Active now grants +20% Debuff Resist (retroactive on application)
  • Max Health per second reduced from 2.5% to 2.3%
  • No longer grants +15% Weapon Damage
  • Weapon Damage reduced from +40% to +30%
  • Now provides a bonus +10% Spirit Lifesteal on proc
  • Ability Duration reduced from +15% to +13%
  • Fire Rate reduced from +32% to +30%
  • No longer hits enemies in a 12m radius, only affects primary target now
  • Changed from the cooldown being on the item to being target based
  • Removed half cooldown against NPC
  • Explosion damage reduced from 110 to 50
  • Duration reduced from 5s to 4.5s
  • No longer procs off of items

General

Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s

The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire

Fixed the party member / team mate audio volume slider for voice communications